Structured Concurrency In Java With Loom

The OS grows the thread when the thread traps trying to access the guard page, so it’s not really a 1MB stack. For example both Go and Haskell need some kind of “green threads”, so there are more shared runtime challenges than you might expect. The performance benefit from using native threads on an MP machine can be dramatic. For example, using an artificial benchmark where Java threads are doing processing independent of each other, there can be a three-fold overall speed improvement on a 4-CPU MP machine.

Virtual Threads machine

Thus, only modified pages by the running VM are transferred to the destination host in several iterations. This iterative transferring of dirtied pages continues until either the number of dirtied pages reaches a predefined threshold or the number of iterations reaches a preset number. Then, the VM is suspended at the source host, and all the remaining memory pages in addition to CPU state such as register values are migrated to the destination host. Finally, VM is restarted at the destination host, and the copy at the source host is destroyed. Pre-copy seeks to reduce the amount of data needs to be migrated during downtime, which is the time during which the VM is suspended. Therefore, this approach reduces VM downtime and application degradation.

Implications Of Virtual Threads

If the DB thread is closed first, the other threads have nowhere to write to before they are also closed. In pre-copy approach, the source host keeps the newest state of the VM’s memory until the migration process is completed. Therefore, this approach is reliable because the migration can be aborted and VM at source host can continue running when the destination host crashes.

You would only incur the overhead if the code called back to Java, and then that Java code performed some blocking operation. I have no special insight, but I imagine any costs are only incurred if a yield actually occurs with native code on the stack. Only then would the yield logic pin the current task to the current thread. A non-blocking call should give you some way to tell when the job you’ve requested has completed, of course, and then you need to either poll for it or arrange to be told when it’s done. I suspect that this is not about the possibility of blocking, but rather that native code needs a native stack and execution state that cannot be suspended like Java code can.

For example, think of a game engine that allows to write code with loops and calling function that may wait for an event or a rule to be true. Imagine that your game can be paused stored in case of a connection lost, synced between different server or both at a server and at a client for fast response. Now without this language feature your basic game logic code gets, you can just have a wait statement inside a loop etc., How will you return to the same place on resume? On every condition or a loop you either need to store something or have code that looks like a state machine etc., With this feature you don’t need special design pattern, just write it, and the mess is in the language level. You aren’t incurring any overhead because that native code isn’t going to try and yield execution.

It boots fast, and when you run it with a modern JVM and GC the memory usage is leagues lower than IntelliJ. Always go with the platforms languages, and the IDEs from the platform owners, even if others are more shinny. Loom solves this by moving stacks to and from the heap, where there’s a compacting concurrent GC to clean up the unused space.

In most scenarios it does not make sense to use a particular input or output stream from multiple concurrent threads. The character-oriented reader/writers are also not specified to be thread-safe, but they do expose a lock object for sub-classes. Aside from pinning, the synchronization in these classes is problematic and inconsistent; e.g., the stream decoders and encoders used by InputStreamReader and OutputStreamWriter synchronize on the stream object rather than the lock object. A server application like this, with straightforward blocking code, scales well because it can employ a large number of virtual threads. The task in this example is simple code — sleep for one second — and modern hardware can easily support 10,000 virtual threads running such code concurrently.

Moreover, because it might need to list a great many threads, generating a new thread dump does not pause the application. Developers will typically migrate application code to the virtual-thread-per-task ExecutorService from a traditional ExecutorService based on thread pools. Thread pools, like all resource pools, are intended to share expensive resources, but virtual threads are not expensive and there is never a need to pool them. Unfortunately, the number of available threads is limited because the JDK implements threads as wrappers around operating system threads. OS threads are costly, so we cannot have too many of them, which makes the implementation ill-suited to the thread-per-request style. If each request consumes a thread, and thus an OS thread, for its duration, then the number of threads often becomes the limiting factor long before other resources, such as CPU or network connections, are exhausted.

When you choose high performance optimization, the virtual machine is configured with a set of automatic, and recommended manual, settings for maximum efficiency. Single thread was mapped to a single OS thread Blocking on a thread caused the thread to be effectively wasted for other tasks Managing threads on JVM was costly. Each thread easily uses an additional Megabytes of memory thus spawning many of them is not wise.

Java Thread Name

Modern hardware can easily support 10,000 virtual threads running such code simultaneously. If the program uses an ExecutorService that creates a new platform thread for each task, e.g. Executors.newCachedThreadPool() , then it will try to create 10,000 platform threads, which means 10,000 OS threads, and the program will not work on most operations The system will crash. Or the program uses an ExecutorService that obtains platform threads from the pool, such as Executors.newFixedThreadPool, which is not much better. ExecutorService will create 200 platform threads for these 10,000 tasks to share, the tasks will run sequentially instead of simultaneously, and the program will take a long time to finish. Most of all, it makes creating threads cheap and helps to increase application throughput.

Virtual Threads machine

Most Java devs simply want to be able to scale their Restful services without having to write reactive/async code. Loom will give them that at almost no cost to the developer other than upgrading the JVM and probably upgrading to a newer version of Spring which is loom friendly. There is Promesa library which contains constructs to deal with futures that goes way beyond the simplistic use of futures in the Clojure core library. Some functions from the Promesa library introduce arities that take executor as a parameter and use such executor to schedule computation. Passing the ThreadPerTaskExecutor executor mitigates trouble mentioned under Promesa execution model. Agent’s dispatching functions send and send-off use default implementations of executors for submitted tasks.

Introducing Structured Concurrency

And I’m not sure there will be a way to prevent long running CPU task from clogging up the virtual thread executor threads. Green threads by definition cannot use OS stack and must allocate their stack memory on heap. But then the whole stack space is pinned to the thread and cannot be reused. Over the past decades a concurrent https://globalcloudteam.com/ program written in Java was capable of executing those Runnable tasks in parallel, meaning at once. Nowadays Java already provides the concepts of Executors (Example 1.) or Thread Pools (Example 2.) that help developers to administrate available platform resources and avoid unwanted system resources usage, eg.

If one squints, the above behavior is not all that different from current scalable code that makes use of NIO channels and selectors – which can be found in many server-side frameworks and libraries. What is different with virtual threads is the programming model that is exposed to the developer. To take advantage of virtual threads, it is not necessary to rewrite your program. Virtual threads do not require or expect application code to explicitly hand back control to the scheduler; in other words, virtual threads are not cooperative). User code must not make assumptions about how or when virtual threads are assigned to platform threads any more than it makes assumptions about how or when platform threads are assigned to processor cores. The JDK’s virtual thread scheduler is a work-stealing ForkJoinPool that operates in FIFO mode.

Virtual Threads machine

When run in a virtual thread, I/O operations that do not complete immediately will result in the virtual thread being parked. The implementation is using several features from the Java VM and the Core libraries to offer a scalable and efficient alternative that compares favorably with current asynchronous and non-blocking code constructs. Virtual threads typically employ a small set of platform threads that are used as carrier threads. Code executing in a virtual thread will usually not be aware of the underlying carrier thread. Locking and I/O operations are scheduling points where a carrier thread is re-scheduled from one virtual thread to another.

Java Could Get Virtual Threads

When you create virtual thread X inside virtual thread Y, the lifetime of thread X can’t exceed that of thread Y. Structured concurrency makes working and thinking about threads a lot easier. When you stop the parent thread Y all its child threads will also be canceled, so you don’t have to be afraid of runaway threads still running.

  • By introducing value types, which are a new form of data type that is programmed like objects but accessed like primitives.
  • Project Loom is intending to deliver Java VM features and APIs to support easy-to-use, high-throughput lightweight concurrency and new programming models on the Java platform.
  • Another is that Kotlin is steadily adding support for features in newer Java runtimes, such as records.
  • The new final method Thread.threadId() returns a thread’s identifier.
  • Or the program uses an ExecutorService that obtains platform threads from the pool, such as Executors.newFixedThreadPool, which is not much better.
  • Languages which use virtual machines and native threads can use escape analysis to avoid synchronizing blocks of code when unneeded.

If pinning is set for CPU threads, I/O threads, emulator threads, or NUMA nodes, according to the recommended settings, only a subset of cluster hosts can be assigned to the high performance virtual machine. One reason is saving/restoring thread state to/from memory takes time. Sometimes it does make sense to spawn more OS threads than hardware threads. That’s the case when some OS threads are asleep waiting for something.

As green threads have some limitations compared to native threads, subsequent Java versions dropped them in favor of native threads. The second category, synchronous, are more interesting from the perspective of how they behave when run in a virtual thread. Within this category are NIO channels that can be configured in a non-blocking mode.

If non-blocking code has a standardized control state like Javascript, I think it’s better to be explicit about async vs sync. Loom will also provide something called structured concurrency where you can fire up semantically related threads and easily wait for their finish at one place. Speaking personally, I’ve found Lua’s coroutines to have the nicest experience for modeling flows like that. The big issue with async/await is the function color problem — writing async functions is perfectly fine, but mixing them with non-async functions can be extremely frustrating. Especially if you’re doing anything with higher-order functions. Loom solves this because it lets you work with normal threads, but suddenly you can have millions of them in a process without blowing out your memory or other related problems.

This means that existing Java code that processes requests will easily run in a virtual thread. Many server frameworks will choose to do this automatically, starting a new virtual thread for every incoming request and running the application’s business logic in it. To enable applications to scale while remaining Java Loom Project harmonious with the platform, we should strive to preserve the thread-per-request style by implementing threads more efficiently, so they can be more plentiful. Operating systems cannot implement OS threads more efficiently because different languages and runtimes use the thread stack in different ways.

Java Io

In CPS the state of the program is captured in the continuation, which is a closure, which is allocated on the heap, and in any ancillary data structures pointed to by it. The main difference then between allocating stack chunks on the heap as needed, and stacks grown by the virtual memory subsystem, has to do with virtual memory management matters. If you can use huge pages for your heap, then allocating stack chunks on the heap will be cheaper than traditional stacks. TL;DR if your functions are only marked async so you can await something, threading probably is simpler.

Thread Class Vs Runnable Interface

Even classic OS threads scaled to a concurrency level of 30,000 without issue. An alternative solution to that of fibers to concurrency’s simplicity vs. performance issue is known as async/await, and has been adopted by C# and Node.js, and will likely be adopted by standard JavaScript. As we will see, a thread is not an atomic construct, but a composition of two concerns — a scheduler and a continuation. In the code below, we have a scope that starts three virtual threads, of which the second one throws an exception when it starts. The exception does not propagate to its parent thread, and the other two threads will continue to run.

These might include a list of the resources used, the respective amounts, and some service specific data such as execution time or energy consumed. When the operating system thread manager switches to another thread, it may also have to load the chosen thread’s pagemap address into the page-map address register to switch to the address space of the chosen thread. Do they benchmark anything other than the threading system itself? Do they represent a realistic application, or how threads interact with each other in the real world? For example, this Github repo [github.com] has some really trivial services — but finds Project Loom is quite slow compared to older approaches. From what I’ve seen of the early benchmarks, it seems to scale well so I’m not sure how much of an issue that is.

And I wouldn’t use Java for a serverless function that needs to spin up and respond quickly. But for a typical (blue/green-deployed) application in my world, startup time is still only a few seconds, which is fine for many applications. And I am not settling for “fine”, just saying that the startup time isn’t a big consideration, against a lot of things the Java ecosystem offers me. There will be code that needs a native thread or non-preemptive threading and shouldn’t be run on a virtual thread.

Notes On Virtual Threads And Clojure

When your virtual thread is waiting on data to be available, another virtual thread can run on the carrier thread. While computers with multiple processors have been around for a long time, we’re now seeing these machines become cheap enough to be very widely available. Until Java, much of the interest in threading centered around using threads to take advantage of multiple processors on a single machine. Jetbrains already announced that they will be making use of this in their coroutines implementation on the JVM .

Performance

The above stack trace was captured when running the test program on macOS, which is why we see stack frames relating to the poller implementation on macOS, that is kqueue. On Linux the poller uses epoll, and on Windows wepoll (which provides an epoll-like API on the Ancillary Function Driver for Winsock). Invoking Thread.getThreadGroup() on a virtual thread returns a dummy “VirtualThreads” group that is empty. Java.lang.ThreadGroup no longer allows a thread group to be destroyed, no longer supports the notion of daemon thread groups, and its suspend(), resume(), and stop() methods always throw exceptions. That construct would be new, however, and separate from threads, similar to them in many respects yet different in some nuanced ways. It would split the world between APIs designed for threads and APIs designed for coroutines, and would require the new thread-like construct to be introduced into all layers of the platform and its tooling.